On Bullshit

It’s my last post for improv month, and I want to talk about the truth of improvisation while GMing. It’s an ambiguous term. Some of it is about incorporating good ideas from improv theatre into the game, which is awesome. But mostly it’s a guide on how to bullshit well. That’s often what we’re doing when we get caught off guard, were too busy to prepare for a session, or when the players go in a direction we weren’t expecting at all. We’re improvising sure, but we’re also bullshitting. So today I want to talk about bullshit, some of its important principles, and the key rule when it comes to doing it at the gaming table.