This is something I try to promote at any table I’m at. Share everything equally. Disparities in experience points and those kinds of out of character rewards I’ll talk about in two weeks, but in character, it’s generally better to share everything equally. It builds trust, helps with prisoner’s dilemma, promotes fun, and generally is a good idea in a cooperative game.
We spend too much time saying no. All of us. As GMs, we say “No, that doesn’t work.” As players we say “No, my character wouldn’t do that.” There’s a place for that, but I think we’re too fast on the draw, and it curtails our creativity. So here’s a better idea than saying no. Read more