What Lies Beneath

Today’s wiki update is special, as it wasn’t written by me, but by one of my players. After every session, someone volunteers to be the adventure scribe, chronicling the events of the session from the perspective of an omniscient observer. This comes from the first installment of one of my new campaigns, and is written by Rob Stea, who does awesome graphics at Intelligent-Designs.ca, and I hope you enjoy it as much as I did.  Read more

Tradition

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I wanted to get this post up a few weeks ago, but was too busy with essays and the like. It was hard to write, and to know what to say, but I think I’ve finally hashed it out. You see, we just passed March 4th, the fourth anniversary of Gary Gygax’s death. I never met him, and certainly don’t agree with everything he said, but I can’t deny the fact that I owe him a lot.  Read more

Wiki Update: More Wizards

Having one wizard’s guild in a region is a recipe for their unopposed dominance, at least in D&D. Magic beats pretty much everything. With that in mind, I knew that there needed to be some kind of balance for the wizards of the coast in order to create interesting tension in the region. Enter the Therengrad Spellbinders’ Ring, which is everything the Aecha Ostai aren’t. Warriors instead of scholars, young and hungry instead of bound up in tradition, they represent a different paradigm of how to use magic, and are large enough to be a threat. Also, you will permit me my little jokes.  Read more

Wiki Update: Elves

Before I actually get into the post, I want to mention that awesome things are afoot. Headshots from the Heart is an internet telethon where I and my compatriots will play Borderlands for twenty-four hours straight in order to raise money for Child’s Play, which donates games to children’s hospitals. The entire event will be streamed, and can be viewed from the comfort of your home. There will be auctions, challenges, interviews, and more, all while we try to survive vicious junkyards inhabited by Jason Voorhees clones. And, instead of donating, you can pledge an amount to be donated per headshot, and let us earn your donation through our skills (or lack thereof). Check it out, and I hope to see you there.

Headshots from the Heart

When I was setting out the history of the races in the region, I wanted it to be compatible with the history in the meta-setting, but I also wanted to juggle things around a bit. My old elves are the Lirasi, who live among the threes, have healthcare and education, and are kinda sorta nice people, the typical sort of elven super-race one sees in fantasy. The Ashkel were originally going to be orcs, but making them elves, a broken tribe separated by a gulf of generations made them a lot more interesting, and managed to get them away from a lot of the common elf tropes.  Read more

Wiki Update: Isard, Shadow and Sky

Part of any good fantasy setting are a few fantasyesque city designs, I think. I had a lot of sort of ordinary medieval towns, but I wanted to have at least a few where the fantasy thing was more in your face. Isard is one of those, home to a university which literally flies above the city. The first city I made for the setting, it was a mix of normalcy and magic that I found really interesting. Anyway, on to Isard! Read more

Wiki Update: Volos, Hive of Scum and Villainy

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In Temir I reimagined orcs from reckless warriors into dashing pistoliers, and with the sea being such a big part of the setting, I wanted piracy to be an issue. Enter the pirate town of Volos, Temir’s own Tortuga, off the beaten path enough that it’s hard to march an army on it, but managing to be a large city in its own right. It serves as a place for outcasts and malcontents, as well as having a different hierarchy than the other cities, essentially run by a criminal organization with a laissez-faire policy.  Read more

Wiki Update: Satu Mare, City of Silks

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I’m going to try and hit some locations of note in the setting, starting with the cities by the sea. Temir essentially has four types of urban locations, only three of which are really found in the overview. Tachros can be said to be the capitol of the region, with a population of half a million and and a standing army and navy. The other cities by the sea each boast a population of about six thousand, are really more like large towns, but they each have their own sovereign governments. The border forts stand at the edge of the frontier, often dependent on one or more cities, but independently ruled, much like the trading towns of the Five Lakes Tribes. And finally there’s Scything Crag, the great mountain fortress and enemy of the cities, itself ruled by the Four Lords and approximately half the size of Tachros. I organized it this way to get an interesting mix of cultural and societal norms, but also to create a network of civilization that was interdependent and had a reason to maintain trade routes. Anyway, Satu Mare, the first of the Cities by the Sea. Also, art now! I found a resource for CC ancient and fantasy art, so wiki updates won’t just be a wall of text! Read more

Wiki Update: Gods of the Three Thrones

Last week’s wiki update was the Church of the Ivory Throne, the dominant dogma of of Temir, and I promised more information. Today’s details the various gods in the pantheon, and situates them in the setting from a more neutral perspective. There is another pantheon, the old gods of the Kalashtari, but I think I’ll get into something else next week.  Read more

Wiki Update: Church of the Ivory Throne

One of the other powerful political forces in Temir is the church of the Ivory Throne, which represents itself as the dominant dogma for the gods. Other cultures within the setting pray to the same gods, but the way they see those gods as related often differs a great deal. The elves for example, see it all as the interplay of Serik and Nurzhan, good and evil, with Law not really coming into play. I’ll put up some more about the faith next week though, for now, the structure of the region’s dominant church.  Read more

D&D Next

Everyone else is talking about D&D Next, even the New York Times, and if it’s good enough for them, it’s good enough for me. I’ve been playing since 2nd edition, and remember starting as a grognard among grognards, complaining that we didn’t need a new edition despite having never played it. It’s been a long road to recovery, but I think I’m well on my way, so I’ll try to keep the complaining to a minimum. All in all, I’m pretty excited not just that there’s going to be a new edition, but how Wizards of the Coast is going about it. Read more

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