Recently, my D&D character helped kill a Beholder. A small one. We did what adventurers do, looting its treasure and making off with its prisoners, and I paused for a moment. Properly stuffed, that beholder would make a lovely hatrack in my character’s foyer. Because he has a foyer in the small house he shares with his wife. I asked if anyone else wanted the body, but no one did. They couldn’t carry it with them. That was when I figured out something important.
I know I’m practically the only one, but I do. I love that it’s super vague, and I don’t like the move away from it in newer editions of D&D (though I don’t like the notion of tacking it on to games that don’t have it). I know that it’s an unnecessary piece of the system that’s carried forward for the same reason that fireballs always do 1d6/level damage, and I still like it because it’s an occasionally convenient piece. Read more
It’s Thanksgiving and Black Friday and all manner of other things that we don’t have here in Canada. It’s a busy weekend. However, all of our links are free and contain no calories or trans fats, so take a look around and I’m sure you’ll find something you can take home with you.
Two weeks ago I wrote about three ways I’ve seen religion used as a cultural force in rpgs as a preface to talking about the way that I like to use it, along with some general thoughts on religion in games. I think there’s a lot of different relationships characters can have with their faith, just like in real life, and I wanted to find a way to articulate religion so it was accessible to everyone and couraged people to created deeper characters with a more interesting narrative. As an ethicist who’ll talk anyone’s ear off about values, it seems like the obvious way to do it.
Wicked things are happening this week. If you’re local to Kitchener-Waterloo, you can find me tonight and tomorrow playing at the G33K Art Show, from 6:30-8:00 tonight, and 4:30-6:00 tomorrow! Also, on Wednesday the 27th, we’ll be meeting at 7pm at the Rum Runner in downtown Kitchener for our first GM Jam, where we’ll cackle at the misfortunes of our players and swap tips about what’s best in GMing.
Today’s wiki update is quick, and more of an upgrade! Obsidian Portal, the site that hosts our wikis, just went through a wicked update thanks to their Kickstarter campaign at the beginning of the summer. Every wiki is more mobile friendly, has some more customization options, and they’re slowly rolling out additional features as they get their code working. This has me really excited, not just because I love having websites, but because I like managing information about my game and encouraging people to participate. So even though it means a big reformat for me, I’m looking forward to overhauling it, and I thought I’d psych myself up by posting a couple of things that I want to do with my wiki.
Breaking Down the 20
I just added a number of new players to both my D&D games, and was reminded that it’s high time to finish this series. Every D&D character that joins my game needs to answer twenty questions about their background and who they are. Answering the questions isn’t hard, but there are ways to answer them that encourage stories rather than shut things down. So I asked, they answered, and here we go. There are only eight questions left, and they break down into nifty sections.
If there’s one thing I’ve learned from comic books, it’s that heroes are defined by their enemies. Batman has the Joker, Superman has Lex Luthor, and the Aquaman has his reputation and orange shirt. So today, villains. Or enemies, at least (after all, villainous characters would have heroes).
30 Days of GMing Day 5
Today’s topic is Stealing like an artist: what inspiration have you drawn from other games, books, movies, etc? I struggled with this post a lot. One one hand I want to say I haven’t stolen anything in a long time because I can’t remember specific instances. On the other hand, I know I’ve been doing it because everyone does it. A lot. Which means I’m probably doing it without thinking about it. Everyone does it differently, but here are some things I like to steal.
30 Days of GMing
While I’ve sung the praises of modules before, I’ve run precious few of them. In fact, I think I’ve completed a total of one in my twenty years as a GM. I blame getting my start as a Larper, where there are no modules and everyone is a snob (myself included). Still, it’s something I’ve been thinking about.
While there are a lot of other relationships going on at a university, the one between professors and students is the foundational one. Ultimately it’s a place where experts educate people. That said, the differences between professors and everyday teachers are pretty extensive. Today I want to go over some of the key ones to give a picture of what life is like as a university professor, and describe some of the ways professors might fit into your game.