Valentine’s Grab Bag

moulin-rouge-photo

One of the things on my GMing bucket list is to have a PC fall in love when it’s not their idea. It’s one thing to have a PC dream up a love interest and have it as a goal, but something else entirely to have their character develop an attraction to an NPC all on their own. I’ve had PCs fall in love with each other. I’ve even had players fall in love (I’m in their wedding in May), but never a PC and an NPC when it wasn’t specifically the player’s idea. One day. I’ve had some time to reflect on romantic relationships in rpgs though, and I want to share some of that this morning.

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Playing With Others

Breaking Down the 20

The last three questions of the twenty question background are probably the hardest to answer because they’re usually answered in a state of ignorance. It’s difficult to say why a particular character is with the party when you don’t know who else is in the party, what their purpose is, and why they all hang out together despite being murderers and centaurs. These questions are holdovers from Conversation Cafe, but I find that they help encourage people to develop ties within the group and it alleviates some of those early trust issues that fantasy adventurers or paranoid investigators tend to have.

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The Unexamined Life

The Death of Socrates, by Jacques-Louis David

Brand new year, brand new, well, not much. We’re puttering with things but it’s too early to say. At the very least, more videogames and more Youtube things. Also less posts from Ryan, on account of him being eaten by his phd and his fiancee, but I’ve got a few ideas around that too, mostly involving kidnapping and daring rescues. This isn’t a post about the new year though, not directly. It’s a time to reflect on what’s important, and what matters to me and to others in gaming. For me, it’s the unexamined life.

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Adding Some Depth

Farm Boy

Breaking Down the 20

Very little of the twenty question background explicitly asks players to tell stories, these ones definitely do. No one cares that your character has a memory of baking bread or that they like to whittle. It does not matter one bit. What matters is why they do it. It is the only thing that matters. The best answers often have nothing to do with adventuring, fighting, or conjuring small rodents through magic. They describe a life before these things and outside of it. Boring answers reference a character’s main skill sets. Cartography isn’t a hobby for a scout, it’s part of their job.

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All About Enemies

Gary from Pokemon

Breaking Down the 20

I just added a number of new players to both my D&D games, and was reminded that it’s high time to finish this series. Every D&D character that joins my game needs to answer twenty questions about their background and who they are. Answering the questions isn’t hard, but there are ways to answer them that encourage stories rather than shut things down. So I asked, they answered, and here we go. There are only eight questions left, and they break down into nifty sections.

If there’s one thing I’ve learned from comic books, it’s that heroes are defined by their enemies. Batman has the Joker, Superman has Lex Luthor, and the Aquaman has his reputation and orange shirt. So today, villains. Or enemies, at least (after all, villainous characters would have heroes).

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