Posted on May 6, 2013
by Jim
Setting Specifics
Last week Ryan wrote about using a published setting which, I’ll be honest, is something I haven’t really done. World-building and myth-making is one of my favourite parts of roleplaying games, so even when I GMed World of Darkness, I made a bunch of changes to the setting. There’s a lot of work involved in it, and my D&D world has changed a lot over the years, usually from me inventing things from whole cloth and then making them fit after the fact. I’m not going to say that’s a best practice, but it’s also not necessary to invent all of the nitty-gritty of everywhere in a setting for one campaign. If the players aren’t going to go there, it’s a place of rumour and wonder, and doesn’t really need to be filled in. All that said, these are the three things I do when I’m sitting down to create a setting, even for a pickup game.
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