New GM: Enough Rope

noose

Psychological warfare is one aspect of being a GM that I have not delved into much during my games, at least not consciously. Trying to use some of the tips and tricks Jim outlined in his posts becomes harder when you are too busy juggling all the other things you need to as an inexperienced GM. This is where something I mentioned last week comes into play: letting your players do the work.

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New GM: Using Hooks

Hook

Well I have finally returned from the abyss of thesis work and back to writing here at TPK. Today we’ll be looking at hooks, how you introduce adventures to your players. For a new GM it can be hard to implement them properly so lets take a look at what I did and how I learned from it.

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